We discussed the role of haptic feedback in VR training with SenseGlove
At SenseGlove’s headquarters in Rotterdam, we discussed where touch feedback fits in VR training simulations and which projects we could work on together.

The meeting
On 19 May 2025 we met the team of SenseGlove, the Dutch maker of haptic gloves, at their headquarters in Rotterdam. Two topics were on the agenda: in which tasks touch feedback would make a real difference in VR-based workplace safety training, and the projects we could run together.
Why haptics?
Today’s VR training relies largely on sight and hearing. When a user turns a virtual valve or grips a tool, they feel no resistance in their hand. In tasks where the right movement depends on grip, force or resistance, that missing sensation can weaken how well what is learned carries over to the real job. Haptic gloves aim to close this gap with a sense of touch and resistance.
Projects discussed for collaboration
We looked at projects in which SenseGlove gloves could be added to our simulations and which the two teams could carry out together. Through these projects, we are continuing to assess in which scenarios haptic hardware will be meaningful and how it fits into the training flow.


